Learning Games - Archives
- Mr. Bertrand is named President and CEO of Mega Bloks, Inc., a Montreal-based producer of educational construction toys
Marc Bertrand has been named to the Board of Directors of the Toy Industry Association, Inc., the trade group for the North American toy industry, TIA President Tom Conley has announced. Mr. Bertrand is President and CEO of Mega Bloks, Inc., a Montreal-based producer of educational construction toys. Author: Stacey Holz - Date: July 25, 2004
- LeapFrog Broadens Bilingual Initiative With New Spanish/English Educational Toys
As it continues expanding its array of products by moving into new global markets, LeapFrog Enterprises, Inc., a leading developer of innovative technology-based education products, today announced new LeapFrog products that further its bilingual education series launched last August. LeapFrog's bilingual initiative aims to help children learn both English and Spanish through fun learning experiences on a growing number of LeapFrog platforms. Author: Ryan Alton - Date: July 23, 2004
- LeapFrog Learning Institute Offers Parents Tips to Turn Summer Travel Time Into Learning Time
Whether it's off to grandma's house, the beach, a theme park or even another country, summer is the traditional season for family vacations -- and that means many long hours in planes, trains and automobiles. According to the Domestic Travel Report, 2003, some 134.9 million trips with children under 18 were made in the U.S. last year. That translates to a tremendous amount of potentially idle travel time for kids and their families. Author: Ryan Alton - Date: July 23, 2004
- Leapfrog Wins Educational Toy of the Year Award Four Years and Counting
LeapFrog Enterprises, Inc., a leading designer, developer and marketer of innovative technology-based educational products, was honored at the annual Toy of the Year (T.O.T.Y.) awards ceremony with multiple award wins. Members of the toy industry gave dual honors to the Leapster(R) Multimedia Learning System as the most innovative toy of the year and as the best educational toy of the year, while The LittleTouch(TM) LeapPad(R) learning system was awarded the infant/preschool T.O.T.Y. by the industry. Author: Ryan Alton - Date: July 23, 2004
- Marvel Brand Extends To Fast-Growing Educational Toy Market
Marvel Enterprises, Inc., a global character-based entertainment licensing company, announced license agreements with industry leaders LeapFrog Enterprises, Inc. and VTech Electronics North America, LLC, a wholly owned subsidiary of VTech Holdings Ltd. to design innovative and hi-tech educational toys utilizing Marvel characters. Marvel's entrance in the fast-growing educational toy market reflects heightened consumer demand for Marvel-branded products for this influential new category. According to a recent NPD report cited in the January issue of TD Monthly, electronic toys had a strong year in 2003 with learning toys in particular accounting for more than $750 million in sales from November 2002 to October 2003. Author: Ryan Alton - Date: July 23, 2004
- DigiSoft Releases Software to Help Break Down Learning Barriers
Improve your children's ability with Ultimate Learning. This dynamic new computer software series provides informational reading tasks that develop problem solving language, thus enabling a deeper understanding of the way things work and world around us. Author: Ryan Alton - Date: July 23, 2004
- Growing from strength to strength
To kick off the new year with fun and excitement, the Hong Kong Toys and Games Fair will bring a kaleidoscope of innovative toys and games to global toys traders. Author: Ryan Alton - Date: July 23, 2004
- G3 Studios has just released Video Poker Pro for Pocket PC
G3 Studios, a premier developer and publisher of video games for handheld devices, Pocket PC and other platforms, today released Video Poker Pro, another one of its anticipated game titles for Pocket PC. It marks the second release in G3’s series of Pro gaming series, which are specifically designed and developed for handheld devices, such as the Pocket PC platforms. Author: Amy Bush - Date: January 27, 2004
- International Playthings Inc. Announce Recall of Toy Stacking Rings
The U.S. Consumer Product Safety Commission announces the following recall in voluntary cooperation with the firm below. Consumers should stop using recalled products immediately unless otherwise instructed. Author: Art Rowe - Date: January 27, 2004
- SAMMY STUDIOS Launches Game Development Studio
Sammy Studios Inc., a developer, publisher and global distributor of interactive entertainment content, today announced the launch of its new headquarters located in San Diego County in the city of Carlsbad, California. The 66,000 square foot facility is a state-of-the-art game development studio and headquarters for the company’s worldwide publishing operations. The new building was launched at an exclusive ceremony hosted by Hajime Satomi, founder, president and CEO of Sammy Corporation, John Rowe, president and chief operating officer of Sammy Studios, Inc., and Yoshi Suzuki, senior managing director of Sammy Corporation. Mr. Satomi and Mr. Rowe commemorated the occasion with an address recounting the history and success of Sammy Corporation, and spoke of the goals behind establishing a US presence in Sammy Studios. Author: Amy Bush - Date: January 27, 2004
- Violent Video Games Trigger Unusual Brain Activity in Aggressive Adolescents
Aggressive adolescents diagnosed with disruptive behavior disorders use their brains differently than nonaggressive adolescents when watching violent video games, and the variation could be attributed to differences in actual brain structure, according to early results of two studies being presented at the 88th Scientific Assembly and Annual Meeting of the Radiological Society of North America. These are the first studies to look at the brains of aggressive adolescents with DBD. Author: Amy Bush - Date: January 27, 2004
- Take Science Home For The Holidays By Shopping At The Exploratorium Store
San Francisco’s Exploratorium is the world’s first hands-on science museum. Like the Exploratorium itself, the Exploratorium Store is full of fascinating things to look at, play with, and learn from. Some of the over 2,500 items on display include products related to the museum's exhibits and programs. Author: Rex Lowe - Date: January 26, 2004
- TOYS: A Great Way To Wind Up Your Brain
2003-Genius is play. It is play in its purest form according to Alberto Botero, the founder and CEO of the MindfulGroup, an organization provides educational toys, based in Manhattan. Author: Rex Lowe - Date: January 26, 2004
- Advanced Level Educational Software Program
Help Me 2 Learn Company, today announced its most recent educational software program, Phonics 3a - Advanced Level. Designed for students grades 3 – 8 or ages 7-12, Phonics 3a - Advanced Level delivers an extraordinary environment for the development of language and reading skills that challenges, engages, and entertains students, weaving instruction, tests, exercises and games in an educational medley masquerading as pure enjoyment. Learning simply isn’t supposed to be this invigorating and exciting! Students will be so enthralled by the program that they may not even realize how much they’re learning until it’s too late and they have mastered the material. Author: Ushi Boor - Date: January 26, 2004
- Mforma Announces Launch of First Multicarrier, Multiplayer Wireless Game for U.S. Carriers
Mforma Group Inc., a leading global publisher and distributor of wireless entertainment, today announced that a new wireless game, IHRA Drag Racing by Bethesda Softworks and Vir2L Studios, is expected to soon be available to subscribers of five U.S. wireless service providers-AT&T Wireless, Cingular Wireless, Sprint, T-Mobile USA, and Verizon Wireless. IHRA Drag Racing is the first multiplayer game where users of one network can play other users across network boundaries. Author: Emma Egan - Date: January 26, 2004
- Physics of Toys: Toying Around
The Physics of Toys program returns to its roots: toys! Join the Physics of Toys team on, as visitors make play-time gadgets and explore what makes them tick. You’ll even get a chance to make your own versions of toy-store favorites. It’s all done with a little physics and a lot of stuff that you can find around your room. Activities are based on ideas from the Exploratorium's exhibits and two best-selling publication series, The Science Explorer and Science Snackbook. Take what you make home with you. This event is included in the price of admission to the Exploratorium. Author: Ushi Boor - Date: January 26, 2004
- Retailers Urged to Enforce Video Game Ratings and Parents Urged to Check Ratings
The National Institute on Media and the Family today commended the Entertainment Software Rating Board for revising their rating system. The National Institute on Media and the Family has issued seven MediaWise Video Game Report Cards that measure the performance of the video game industry, including the rating system. The Report Card has repeatedly called for ratings reform. Author: Emma Egan - Date: January 26, 2004
- TOYS: A Great Way To Wind Up Your Brain
Genius is play. It is play in its purest form according to Alberto Botero, the founder and CEO of the MindfulGroup, an organization provides educational toys, based in Manhattan. Author: Ushi Boor - Date: January 26, 2004
- Help Me 2 Learn Company Releases New Phonics 3a - Advanced Level
Help Me 2 Learn Company, today announced its most recent educational software program, Phonics 3a - Advanced Level. Designed for students grades 3 – 8 or ages 7-12, Phonics 3a - Advanced Level delivers an extraordinary environment for the development of language and reading skills that challenges, engages, and entertains students, weaving instruction, tests, exercises and games in an educational medley masquerading as pure enjoyment. Learning simply isn’t supposed to be this invigorating and exciting! Students will be so enthralled by the program that they may not even realize how much they’re learning until it’s too late and they have mastered the material. Author: Rex Lowe - Date: January 26, 2004
- Leading Educational Brand Brings Loveable Disney Characters to Life
LeapFrog Enterprises, Inc., a leading designer, developer and marketer of innovative technology-based educational products, brings the magic of Disney to life this holiday season on the LeapPad Learning System. Now parents and grandparents shopping for stocking stuffers or lastminute gifts can give children the gift that keeps on giving. Whether it is Disney’s The Lion King, Finding Nemo or Disney Princess, each engaging book introduces readers to a world of interactive adventures. Author: Alex Gore - Date: January 24, 2004
- Online Marketing Is More than Child's Play at BabyCenter
BabyCenter, L.L.C., the leading online resource for new and expectant parents, today released research demonstrating that online advertising can be an effective brand building tool. The advertising effectiveness research, conducted by third-party research firm Dynamic Logic, found that advertising campaigns on BabyCenter exceeded industry norms for key brand marketing metrics, including brand awareness, message association and purchase intent. Author: Alex Gore - Date: January 24, 2004
- PatentCafe.com Awards Grants to Child Invention & Education Organizations
PatentCafe.com, Inc. announced today its sponsorship of three important kids' invention programs benefiting almost 6,000 young inventors in the year 2000. The Academy of Applied Science, Kids Invent Toys/Kids Invent Robots, and the Edison Young Inventors will receive funding for a wide range of kids' invention and discovery programs. The PatentCafe.com sponsorship will support invention and computer training for inner city youth; invention summer camps; and programs designed to develop curricula and teacher resources for invention learning. Author: Alex Gore - Date: January 24, 2004
- Soaring Star Productions Announces DVD Release of Pocket Snails Letter Adventure
Pocket Snails, Letter Adventure, the new multi-award winning children's developmental video from Soaring Star Productions, LLC, is now available on DVD video. Author: Alex Gore - Date: January 24, 2004
- Nationalgeographic.com’s Award-Winning Content and E-commerce Offerings to be Featured Across America Online
National Geographic today announced a multi-year cross promotional agreement with America Online that will distribute and integrate Nationalgeographic.com’s popular and award-winning content to more than 33 million AOL and Netscape users and will promote America Online in National Geographic’s popular magazine titles. Author: Dana Wells - Date: January 23, 2004
- NSPCC Opens New Toy Library Session for Families Living in The Isleworth Area
A new Toy Library session is being set up by the National Society for the Prevention of Cruelty to Children as part of the services provided by the charity's Ivybridge Family Support Project. Author: Dana Wells - Date: January 23, 2004
- 25 Years of Empowering Educational Play
As part of the 25th Anniversary of providing innovative, quality educational toys for children, Discovery Toys is offering great discounts on select products through the end of the month. The 25th Anniversary Sale offers 25 percent off select items in age-appropriate groupings. The savings add up to great gifts for children and are available just in time for the upcoming holiday season. Many of the company’s products are innovative originals and exclusive to Discovery Toys, supporting the company’s mission of empowering parents to turn play into learning moments and to harness the power of play to educate the world one child at a time. Discovery Toys offers playtime products with outstanding educational value to provide children with fun ways to learn and enable them to feel good about themselves, said Tammy Monroe, Sterling Educational Consultant. Discovery Toys is the only company to provide personalized purchase assistance through Educational Consultants and offer a lifetime guarantee on everything we sell. Discovery Toys can provide a valuable advantage for those looking for age-appropriate items this holiday season or anytime. Author: Dana Wells - Date: January 23, 2004
- Dr. Toy Lists Interactive Toy as Best Classic Toy
Dr. Toy’s Guide, an award-winning consumer Web site that reports on the best in children’s products, has selected GeoSafari Laptop as a winner in the Dr. Toy’s Best Classic Products for 2001 program. Educational Insights’ interactive toy has received a certificate of commendation, as well as the Dr. Toy Classic Award Winner seal. Author: Dana Wells - Date: January 23, 2004
- Great Homework Helpers Enhance Learning Through Play
It’s back-to-school time, and there’s nothing kids and parents dread more than hours of challenging homework and test preparation. That’s why Learning Resources, a manufacturer of fun, award-winning educational toys and classroom materials, works hard to take the difficulty out of learning. Offering more than 200 fun learning products for kids to use at home, Learning Resources turns homework issues into child’s play. Author: Dana Wells - Date: January 23, 2004
- License Deal Forged with Inner City Games Designs
Laugh yourself silly while competing to be the first to eradicate your own rodent spaceship crew. GameTable Online is pleased to announce a license deal with Inner City Games Designs for the hilarious and strategically unique board game Lemmings in Space. This expands GameTable Online's growing catalog of upcoming titles to seventeen awesome games from ten top notch publishers. Author: Britt Halle - Date: January 21, 2004
- Seraphim Guard, Firefly Games Announce Agreement
A design consulting pact has been reached between small-press publishers Seraphim Guard and Firefly Games. Author: Britt Halle - Date: January 21, 2004
- Educational Insights Wins Dr. Toy's 2001 Awards for Best Children's Vacation Products
Educational Insights, Inc. today announced that four products in its world-renowned line of educational toys and digital learning aids are winners in the Dr. Toy's Best Children's Vacation Products 2001 award program. The winning toys are GeoSafari Talking Globe Traveler, Phonics Firefly, Piccolo Interactive Discovery Center and Sound FX Mania. The toys are featured in Dr. Toy's Guide , and Dr. Toy will later donate them to needy children in the San Francisco Bay Area. Author: Britt Halle - Date: January 21, 2004
- Hang3000 v2.08: An Educational Word-Guessing Game
Ken Winograd and Space-Time Associates announced today the release of a new Macintosh game called Hang3000. Hang3000 is a word-guessing game for the NEXT millennium. Hang3000 features colorful, non-violent graphics, digitized sounds, synthesized speech, dozens of built-in word categories, thousands of words, unlimited lists of your own words, options especially designed for visually challenged users, hinting and more. Hang3000 is a Carbon Mac application, suitable for use on Mac OS9 and OSX. Author: Britt Halle - Date: January 21, 2004
- ePALS Classroom Exchange Partners with SmarterKids.com to Provide Teachers, Students and Parents With Educational Products
ePALS Classroom Exchange, LLC the world's largest online collaborative classroom network today announced its affiliation with SmarterKids.com, the leading online educational toystore. SmarterKids.com is the exclusive provider of quality educational books, software, games, hands-on-activities, and services for ePALS network of more than 1.5 million students and teachers in 108 countries. SmarterKids.com products are available through ePALS online store, Shop@ePALS. Over 21,000 classrooms worldwide use ePALS to collaborate with their peers on projects, learn about other countries and cultures and form lasting friendships. Author: Ross Mak - Date: January 20, 2004
- Push And Pull Toys Keep Toddlers Rolling Along
Young children giggle with glee at the push and pull toys that are put in front of them. Push and pull toys are generally manufacturer for the tot age group and are meant to encourage their curiosity and walking skills. Pull toys are made in many different designs with one main thing in common. They are attached to a string and when the child pulls the toy on the string it moves along on wheels. The wheels are connected to any number of interesting things. When the toy is pulled and the wheels move it generates activity in the toy. It may be a toy shaped like a duck and when you pull it the legs go around, the beak opens and closes and it quacks. Children are encouraged to walk and pull the toy to see the action. Author: Laurie Simpson - Date: June 5, 2005
- Sorters, stackers and blocks let children build their imagination
Young children have a lot to learn and one of the first skills they must master is how to coordinate the use of their fingers and eyes. They can do this by playing with sorters, stackers and blocks. Sorters, stackers and blocks often are a child’s first toys. Sorters are usually puzzle like many-sided objects. They have different shaped holes cut into then in different sizes. The sorter comes with matching pieces that fit into the shaped holes cut into the main part of the toy. Each hole has a shaped piece made to fit it. The object for the young child is to fit the right shaped piece into the right hole. These pieces are usually fairly large taking into account the lack of manual dexterity in young children. Small pieces are too difficult for them to manage and pose a chocking hazard as well. Author: Laurie Simpson - Date: December 11, 2002
- The Internet is a good place to find educational toys and games for teenagers
The challenge becomes a bit tough when you are looking for educational toys and games for teenagers. It is not that the products are not available. It is that it may be hard to find educational toys and games for teenagers that interest them. You may have the most success if you look for educational software. Many teens have an interest in computers and educational software can help them with study skills as well as improve their computer literacy. There are also many computerized toys like cyber pets that teach teens responsibility. In most cases you can’t go wrong with something electronic for a teen. You can find tutorial software for most subjects of study as well as games that are aimed at improving certain skills. Author: Laurie Simpson - Date: December 11, 2002
- All Toys Should Be Educational Toys!
From the day that most babies are born, they are surrounded with things to stimulate their senses and encourage learning. At a very young age the need for educational toys is easily satisfied with bright colorful things that move around a child’s field of vision. As they learn and grown the demands for educational toys increases. Parents want to encourage children to progress with their lessons and many toys are geared for just that. The toy industry carefully researches the needs of children at various ages and stages of their lives. Toys are then developed to meet those needs and appeal to specific age groups. There are common patterns that they can follow. Author: Laurie Simpson - Date: October 2, 2005
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